﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace Poke_Tactics.Main_Game
{
    class Place : Main_Game
    {

        Texture2D map;
        string name;
        Vector2 startPosition;


        public List<Object> listaObjetos;
        List<Object> listaNPCS;


        public Place(GameWindow Window, ContentManager Content, GraphicsDevice graphics, Texture2D map, string name, Vector2 startPosition)
            :base(Window, Content, graphics)
        {
            this.map = map;
            this.name = name;
            this.listaObjetos = new List<Object>();
            this.listaNPCS = new List<Object>();
            this.startPosition = startPosition;
        }

        public void Update(GameTime gameTime, KeyboardState teclado)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            //spriteBatch.Draw(map, new Vector2(0, 0), new Rectangle(0, 0, map.Width, map.Height), new Color(1.0f * alfa, 1.0f * alfa, 1.0f * alfa, 1.0f * alfa), 0, new Vector2(), scale, SpriteEffects.None, 0);
        }



    }
}
